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noise attenuation after combining with quadrature trace to make "2D" signal?

by efffemm@[EMAIL PROTECTED] Jan 3, 2007 at 11:16 PM

Some years ago I saw an advertisement from a small seismic processing
contractor.  It was in Leading Edge or First Break I think.
They were claiming they had a new noise attenuation algorithm.
The algorithm involed taking the quadrature trace of the input, so
that marrying the quadrature trace to original gives you a 2D
helical trajectory instead of 1D wiggle trace. And then because
you now had a 2D signal, you could remove random noise better.
It sounded like like bull**** to me, but it stuck in my mind.
I no longer have a stack of old magazines to search through.
Has anybody heard of an algorithm like this?
If so, who concocted it, and where did they publish it?
 




 1 Posts in Topic:
noise attenuation after combining with quadrature trace to make
efffemm@[EMAIL PROTECTED]  2007-01-03 23:16:37 

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